MMOruki's blog

"Bloat" has been the term I was looking for OSRS gold when comparing modern, bloated games into the superior games of the past. Thank you. OSRS is the ideal illustration of getting back to basics that are solid, with the inclusion of modern conveniences as you mentioned and cutting bloat. Publish OSRS and bring classic. PVP is straightforward, you struggle, three hits no eating, no running, no teleporting. No more complaints about jogging or safing. Duel anywhere! Is now the duel arena, no more need for going to some shack in the desert. Everybody's an Ironman! Not because you can't trade, it just takes sooooo fucking that you are better off doing it yourself. After the time of trying to stop the multipler you'll understand.

No more OP gear! D Square, Dragon battle axe, and D med are currently BiS. Chainmail is currently relevant because plate bodies eliminate gloves. We want choices, just not that many. Last but not least! Everybody knows robots can not read captchas, botting has become obsolete!Jagex, I'm available whenever you're ready. Nothing will ever compare to playing pre eoc for me. As imbalanced as they were, they attracted sheer joy to me, and I'm glad I was able to experience them all in glory before things died out.

Ideals and attitudes toward RuneScape changed since then though, game balance and longevity is given more focus now, so I'm content with all that remaining just a memory today. Game-wise? OSRS is in a sense better state than pre-eoc and it's not even near. There's much more great content and the content is balanced for the most part. Things are really implemented by the JMods the players want and listen to feedback. Is that the sheer amount of quests that came out. Community-wise? Pre-eoc was better. People always talk about stealing soul wars, creation and all sorts with. Unless they put any rewards that are overpowered in if they put those things into OSRS, then they'd be ghost towns.

I'm an OSRS/Pre-EOC participant & I tried out RS3, the main issue I had was that it's extremely overwhelming, it does give you (kind of) a starting point using a listing of quests to start with, but it took me a while to even notice that because I had been bombarded with performing this occasion, that event, yak monitor, Christmas, open chests, goblin army is invading, opening a browser window to inform me how some kinda thing came to RuneScape which means literally nothing like me personally as a (new RS3 Player). If you are new to RuneScape, there's only SO MANY things to do all at once that nobody will get time to do, even for a no-life neckbeard. It makes you want to stop immediately.

I started last 6, playing with RS3. If I hadn't of watched 50 youtube videos explaining everything in detail over the last 8 months I'd have quit. Therefore many prospective players must have stopped because of this. RS3 is the only one that feels unplayable, although I've used Wikis for several games before. Yeah, I have been playing for 16 decades and the wiki is never closed on my second screen. It's a vital part of RuneScape which is different than a lot of games. You shouldn't, although you can play without it. Little known fact, if you sort /wiki"search phrase" without the quotes it'll look that up on the wiki. If I typed in"/wiki burnt lobster" in game buy rs3 gold will pull up the corresponding wiki page in my default browser.
I have to cheap PSO2 Meseta vhard along with I am being given a difficult time by the bosses. Junk is easy to clean but the reason is from iron will and automate and I run through my whole supply in 1 fight even with resta and megiverse. I may use my whole subpalette and got my controller so subpalette swaps and weapon ring are simple and fast to use macros but I don't know when to use the different skills. I have both am going to max dash plus from the hunter tree and focus the iframe skills in the bouncer tree and abilities but what should my strategy be for bosses? When should I be using the shockwave within the tornado kick? Which techs are best to set to the sub palette for element changing?

I basically just try to charge up my gauge in jet boots style and attempt to kick when jet boots ability is active and swap into soaring blades with its busy but I am having trouble managing my iframes and'm basically spamming skills without understanding what I am doing in these fights. For blades, I attempt to search for openings for kestrel blade since that appears to be the burst for blades, but I am finding it difficult to use. What should my plan be with soaring blades in boss fights? I have observed vids but they examine the absolute basics of what the skills do but not so much on when to use them and there is so much nuance when airborne vs ground, chained in a combo in using the abilities.

And cartoon canceling with jumps and shift action that I'm discovering the class higher ability cap than I thought. Think about checking out Ryuutensei's manual, it should answer the majority of your questions. So I can't help you out with 16, I don't play gamepad for bouncer. I'm not really experienced with bouncer but I will answer as best as I cantechs for jet boots should be achieved after a PA, if you have the Jet boots ring that make you bill up to 50% faster.

It seems to land every strike although I believe Gran Wave has dps that is greater than Strike Gust. You got the idea cooldown wise, utilize JB when Rapid Boost cd is upward, use blades if photon blade temperature is up, keep up fields on cooldown no matter which weapon. I go back to jet boots if neither cooldowns are up. Living during blade temperature requires you to learn how to use the weapon actions so you can iframe during your attack, sometimes you need to delay your wpa or you've got to skip the JA into iframe an incoming attack. I don't actually utilize kestrel rampage (and I bet that's actually wrong of me lol) so that I can not help you there.How it Seems to play Force in PSO2 Hardcore Narrative mode

It was certainly frustrating to do a few sections of Phantasy Star Online 2, moreso since I did it almost all with off-classes and solved the problem. It worked somewhat, however the problem is that the difficulty is all around the place, so when you die it is in the middle of a 30 minute pursuit where your only thought is"I realllllly don't wish to start over" I pulled out on hardcore before the very final one. I eventually brought out the best I had at the time, but I wasn't going to go through a 30m ultimate dungeon solo as a force, and need to beat directors not supposed to pso2 sales be solo had after 10-20m of reaching them.
Blame Wow, it stole all the cake which investors and cheap OSRS gold developers all replicate the version and got too much success. If wow did not possess such a major subscriber count we'd see more developers risk, OSRS and Tibia are a exception for this because they are so old and predate wow. Id state Albion is a exception but it's not my cup of tea and that I have zero expectations that we will actually get a game since mmo players are use to the wow progression version. It's successful because it is battle and core gameplay in times of devastating game layout was still the very best in the genre and it is not going away.

And to be honest, I can not see how developers can not risk because of WoW. Yeah afk grinders which OP discusses in this thread can't be developed by them, but there was never any risk in that. An MMO with fluid combat would still get financed daily, developers just need to show a demo with this kind of combat. Than finest in the genre to the time, it's only it piggybacked on all the hype caused by being associated to the favorite warcraft collection. That combined with the fact that the majority of its features were streamlined enough to cater to a wider audience i.e. no punishment upon passing, straightforward leveling purely through quests, basically all the groundwork for what we now know as themepark MMOs.

Hype is an incentive. Would gameplay be bad people would not stick for long. Just like in any mmo that was getting hype and fame of"wowkiller" then. The genre has been stuck in a limbo between rpg and activity genres, never delivering on any of it. Sure mmos in 2003 were nice if you are a fan of mindless grind without any challenge to your skill, but at the exact same time single player games with deep, gratifying and just very good gameplay even to this day were releasing at the moment. No shit MMOs were a market. WoW simply broke the cycle allowing to emerge.

In most of the west MMOs have been a niche but over here where shittons of people played them together in computer bangs/cybercafes/internet cafes or whatever you call them. These online cafes didnt catch in most areas outside asia and eastern europe since having private PCs for gambling was not actually something here back then, but in the areas where they caught, mmorpgs were booming and single player matches were less popular because it was far easier to set up an MMO while people would purchase playtime through prepaid game cards than getting a bunch of copies of singleplayer games legally(so you'd have largely illegal copies of warcraft/starcraft/GTA/half of life so much as single player games go).

At some stage warcraft III got pretty popular due to custom maps like dota, td, etc which was pretty much one of the chief reasons why people must understand world of warcraft over here. Wow had simple compact features but had reasonable thickness in regards into it though I wouldn't discredit everything else which existed alongside and old school runescape buy gold earlier wow as"disastrous game design".
But I'd like to buy PSO2 Meseta expand on a few points you made since it's worse than you mentioned. Phantasy Star Online 2 does not only eat 70 gigs on uninstall. If you attempt to patch Phantasy Star Online 2 and fail, then need to restart, then opt to give up, it'll lock down that hard drive space twice, eating 140 gigs. If it merely fails double and you then power through, at times it eats that 140 and Phantasy Star Online 2's regular setup for 210 gigs. It's completely incredible. In addition to that, I really feel like as you did not mention how many blocks there were I need to emphasize the participant count gap. On boats 1 and two there were filled blocks on Xbox, usually 1 on boat 3. I am on the ship, number three, yesterday and one-hundred blocks stuffed over at maximum population.

Even when all three ships were totally maxed and deadlocked so hard that entering your personal room blocked you from returning they seemingly still refuse to bring another three visible ships online. I've been ranting and raving and pissy at Sega within the previous two weeks for healing the PC community like complete shit with this release, and it's feeling really goddamn justified right now because the PC launch is a complete nightmare and they have been 100% silent during all this. They spent the whole leadup faking it didn't exist, and boy does it show.

People are able to say"oh it's not that bad" because they don't know how fucking ass backwards Phantasy Star Online 2 installment is. Just trying to install or uninstall Phantasy Star Online 2 is a disaster waiting to happen. I also tried eliminating the files that were bloat based on information I found online from those who have successfully assisted others. My Microsoft Store app is broken, from working, such as internet and xbox explorer of all things and some other microsoft apps stop. It is a complete pain in the ass to repair this and I'm likely going to need to reset my OS only to fix this issue and have my PC back into the way it was before I installed NA PSO 2.

I'm not positive whether you can anticipate a patch considering the discharge was. The only real reason I heard about the discharge was since my friend told me. There are no advertisements anywhere.The PC release kinda had significantly less build up than the xbone one which had multiple closed-beta talks so atleast folks heard of a beta on that end. Having said that, It seems word of mouth was decent enough anyway as most of the lobbies have been shown to have been full enough they had to put in more for some of the boats (servers).

Nevertheless, Im also at the end of not jumping in, but only because I already played with a bunch of the JP release. Ad wise it pretty much was the E3 address, advertisement and a few things from your other news firms during xbox release. Ship 2 more than doubled in power (60 cubes to 138 last I checked) and they are all packed during prime time. Turns out a lot of folks were excited. Before PC only the 2 of the blocks that are sixty would fulfill so this really is a huge population increase, even with the people turned off by day 1 problems.

It's really cool that lovers are able to help the community. Even better with how they are able to add little things that make me chuckle just like"Veda Operating Terminal", which actual companies can't do for lawful reasons.Obviously anecdotal and YMMV, but I had no issues at all with the Microsoft Store. I opened the launcher downloaded my match, finished the download and then jumped straight in without any issues. I've played 10 hours by now and cheap Phantasy Star Online 2 Meseta I have not even crashed.