Guide for Sifu beginners from Willie Schuppe's blog

Welcome colleagues to the world of Sifu, the last fight and action of martial arts action of SLOCLAP. Most likely, you have an idea of ​​what awaits you with this game, but it does not explain very well some of its fundamental design principles. Fortunately, here at TechRaptor we are here to help you understand the basic concepts of SIFU so you can start hitting and kick like a legend of martial arts movies with our Sifu guide and beginner advice.

Points and Progression | Sifu Tips

At its center, sifu, is an action brawler. You will go from room in room fighting enemies in body-to-body combat using a mixture of light and heavy attacks. As you defeat the enemies, you will get a scoring multiplier that will increase as you come to enemies without hitting you.

And you will want to accumulate these points. As you advance at each level, you will find sanctuaries where you can spend these points. There are three different groups of advantages and benefits that you can get in SIFU.

  • The first group is the ones you can take for free whenever you have less than your minimum age.
  • The second group calculates how high your score is
  • The third group takes from your total experiences earned by defeating enemies.

Also, visit a sanctuary allows you to access your skill tree by pressing a button. Here, you can spend your XP in new attacks and skills. Basically, if you continue doing it well, your score gives you more options to improve the sanctuary, but beat hard enemies will allow you to earn more movements in the skill tree.

The Sifu Skill Tree is where things can get a bit confusing. In short, when spending the required amount of experience points, you can unlock a new attack or ability to use.

This can be as simple as a new complete special attack with a single entry. Or it can be as complex as being able to kick loose objects in the environment towards your opponents to encounter them. This sounds like a simple progression in RPG style. But there is a big difference: each and every one of the skills have two different unlock levels. The first is just unlocking the skill, you get spending points. The second level is to permanently unlock the skill, which is done by paying exactly the same cost five times more.

At first, this seems a loss of points. You already got the skill and you can use it, then, why spend so much experience to "unlock it" again? Well, this is linked to another of _ sifu_ large mechanics unique.

Death and aging | Sifu Tips

The first thing that could surprise new players is _ sifu_ difficulty. Any random enemy can knock you down with some punch and kicks well placed. But this curve of difficulty is part of the game itself. Every time you die, a death meter appears on the screen and take you to the skill tree menu where you can spend your XP. Once this is done, you can hold a button to rise again. Once this happens, your health is restored to the maximum and the total of your current death accountant adds to the age of your character. If you keep dying, the counter increases and agreed faster. If you die once your character reaches 70, the game ends and you must restart the level where you are completely from the beginning, restarting all the skills obtained and the benefits of the sanctuary.

If this sounds like a cruel and unfair punishment system, Sifu does some smart things to make death and aging feel more like a shot and dacha that like a rule in the knuckles.

First of all, if you really reversed the points in certain skills to unlock them permanently, those are yours forever . This means that you can go through a full level, fight as far as you can, permanently unlock a skill that you really like, get old enough to forget and try again with that ability available from the beginning. Okay, you will still need to win each bit of XP through difficult test and error fights, but it is a positive side to consider.

Second, each time you reach a certain decade of age (20, 30, 40, etc.), your general attack power increases, but your maximum health group decreases. This means that your mistakes will be more punished, but you will be rewarded even more for crossing the enemy defenses.

Management of age and death accountant | Sifu Tips

Oddly, it seems, _ sifu_ includes ways to manage your age and your death meter . The fastest and easiest method to reduce your death meter is to defeat minijefees. Usually, these are notable characters that you will find as you play. A big guy with suit. A woman with a cane. In general, they will block your way to an important location or you will have a key in your person.

Alternatively, minijefees may appear spontaneously within regular enemies. This is marked by them blocking and turning off one of your final attacks, obtaining a second health bar and exuding a bright yellow aura. No matter how they appear, simply defeat one of these minijefees and your death meter will be reduced by one.

A second most extreme version of the death meter management is something you can get from the sanctuaries. By paying a large number of experience points at the highest cost, 1000 points, you can reset your death meter to 0. In general, it is a good idea to take this if you are arriving at 50 years old and has an accountant of deaths north. 5. Helps prevent accumulated failures and allows you to recover your breath.

Finally, Sifu has an indirect way of reducing its age. Once you overcome a chapter of history, the age at which you overcome it becomes your "oldest year." When going to future levels, if you get older until the game is over, when the chapter is restarting will have this age by default. You maintain all your benefits of sanctuary and permanent skills in this way.

However, at any time, you can re-play any of the previous chapters with all your permanent unlocked skills and try to reduce your minimum age. You just managed to beat the head of the first level, bordering the 60s? Return and try again. See if it can reduce that at 40 years. In addition, this will allow you to re-select certain benefits from the sanctuary to match your favorite fighting style. Either way, once you finish a previous chapter, your minimum age will be adjusted when passing to the next chapter.

This is combined with another of _ sifu_ larger progression walls: shortcuts and secret roads. As you advance at each level, you will meet with closed doors or hidden passages. While struggling against certain enemies or ambushes, you can get keys and passwords to unlock these hidden routes. In addition, these keys and passwords are permanent. You only need to pick them up once and ready. This can convert certain levels of prolonged ambushes and glovelets on a quick path directly to the boss's fight.

Even with all this information in mind, sifu is still a dense action experience with a lot of nuances. In fact, we will have more dedicated guides when it comes to advanced defense, heads tutorials and even some of the darkest secret roads hidden at each level. But we have some quick and easy tips for those who begin their journey through martial arts.

  1. Do not surround you . When it comes to fighting multiple enemies, sifu makes it clear that enemies will not only wait for their turn to hit you. You will be beaten from multiple angles and you will overwhelm you. To this end, it continues to channel enemy waves and controls their access to you. Back. Strangulate them through a door. Jump over a low deck. Do everything you can to keep approaching you in a straight line instead of in a circle.
  2. Memorize the placement of weapons and objects . The placements of enemies and elements are corrected in sifu. That garrot, brick or knife that you find on the floor will always be there. In addition, certain attacks with weapons can stun and make certain enemy mobs run rapidly. Use this for your advantage.
  3. Do not rush your fights. Diablo can cry this is not. SIFU you reward more for finding openings in an enemy position and exploiting them, and punish you by crushing buttons.

SIFU | Ultimate Beginner's Guide - Tips & Tricks With this guide, we hope you have a better idea of ​​the basic concepts of SIFU. If you want more complex or advanced guides, see below.

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