From the time PSO2 reached the stage in 2012 from wangrui's blog

But I discovered that in the key menu menu I could certainly see that choice there and PSO2 Meseta it was odd to me in a menu in which you click the name of a character that the options would be slightly different. But I'll definitely be using that now I know. Wonder how this was. It's really cool how this looks and feels just like a real"phantasy star online 2" (rather than the present game, which while amazing, looks/feels nothing like the first ). Even the soundtrack looks much more in accordance with the traditional stuff. From the time PSO2 reached the stage in 2012, it had been already PSO2 today we know and enjoy.

I think at some point a long time ago, it was verified that PSO2's game even to this very day is basically a significantly modified version of the motor Phantasy Star Universe used - the pre-alpha variation they revealed in this video uses a lot of PSU assets (UI elements, audio effects, audio ), therefore it's probably this was made quite early in PSO2's evolution - probably when the overall game's design was reaching its final phases, but if not many new resources had been created. Additionally, there are some interesting things about this too - for a little while, or actually maybe it is still, the lobby you see at the start of this video actually still exists in PSO2's files, although it's likely a very historical asset, because I don't believe the last game's engine supports it and will just crash if you try to load it via modding.

The"park" area in which you see the CAST fighting Falspawn also exists in the documents as part of an evaluation map, and that CAN nevertheless be force-loaded with mods, although it's only part of it - a lot of these textures for the rest of pre-proto Urban are still there though Video of said area. As per the video looking more like a"real PSO2", it is worth contemplating that back when PSO2 initially came out, it had been considerably slower than it is currently, so it lasted the modernising progression of PSO1 - PSU somewhat smoother. But PSO2 has been updated - walking movement was MUCH slower, when it came out, it did not have double jumping, and movement-PAs/Techs didn't exist.

So I simply tried PSO2. I wasn't impressed with graphics, UI, and the login. Felt like I had been playing with PSO2 out of 2005. The character customization was deep and had a lot of variety so thats a +. But then it put me and it was okay. I tried attacking and moving and it reminded me of MH:W just a little. Some parts felt a bit when monsters came.Everything just clicked.And the combat felt amazing actually! Felt like the action combat I've always been looking for in a MMO to get a loooooong period (Like Dragonnest.I miss that game.or also MH:W into a level ).

I am hooked on the battle.And I am looking foward to enjoying with more and acquiring more skills and weapons and items. And you may use any weapon or class skills and also the fact you are not course locked is +!! But I must still say. That the UI is very offputting and crap (and the grim seems bad to me especially). And It is not user friendly. I'm not a fan of PSO2 being instance. I would much rather prefer planet that is open, or connecting maps with an overworld. The visuals I really dislike.The clothes and outfits, I find absolutely terrible. They have too much going on and all look over the top. The beginner outfits in personality selection seem like outfits you make it at the conclusion of buy meseta pso2 and even then it looks a bit too flashy.I can not imagine what endgame gear looks like. Everyone looks like a circus?

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By wangrui
Added Aug 20 '20

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