And Joe in your role as Director of Diablo from haoxiuyun's blog

And Joe in your role as D2R Items Director of Diablo 4as director of Diablo 4, there is a building of momentum, and now you're the next step in the two-way punch of Diablo coming back. What's it like to know that's your role and is it a lot of pressure; how do you deal with it?

Joe Shely: Well, it's been really exciting playing with the game and sharing it with the world. Every day I think "Okay I'm not going to discuss the Necromancer. It's not time to talk about the Necromancer in the moment." Therefore, I'm very looking forward to being able to discuss the Necromancer.

But it's a really thrilling time for Diablo. It's a world that Diablo 4 is this vast enormous open world. You're creating your character and going directly into the world. You're not creating individual games. You're in this world and traversing across it to find caves. It's Diablo the way it's intended to be enjoyed.

Concerning the Necromancer is a character that has a legacy to it, but I'm sure that lots of fans are going to be expecting to see something fresh instead of the return of a character. What was the thought procedure to bring back the Necromancer rather than saying, "Here's something that no one's ever experienced before?"

Shely says: In a lot of ways, Diablo 4 is a tribute to our fans. We've been focusing on this concept of returning to darkness. And we know that when we create an Diablo game, gamers have high expectations that they've had from D2: R, Diablo and the previous Diablo experiences they've had.

So we know that we have a lot of things that should be there. Also, when we're considering the classes themselves, we wanted to ensure that the kinds of experiences that gamers cherished from previous Diablo games were accessible and also brought into buy D2R Ladder Items the most contemporary versions of the game.

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