Seven new features we’d like to see added to Diablo 2 from freeamfva's blog

Seven new features we’d like to see added to Diablo 2

If the introduction of Seasons of Mastery to WoW Classic teaches me anything, it’s that you can absolutely introduce concepts from newer games into older ones, since the Seasons concept is basically life from Diablo 3 Seasons. And WoW Classic has also shown us that entirely new content can be introduced into an aged game, such as the Chronoboon Displacer, to help keep the game fun to play without breaking what it was. Furthermore, the devs on Diablo 2: Resurrected have outright admitted they have ideas for new content for the game, so we could see changes coming to Diablo 2 in the future..To get more news about Buy Diablo 2 Items, you can visit lootwowgold official website.

Now, clearly, I don’t know what their ideas are. I mean, I don’t have their houses bugged, what do you want from me? I’m just one man. But what I do have is a head crammed full of completely probably unreasonable ideas for the game and what I’d like to see for it. So I figure, why not? Why not just speculate on what we might get for Diablo 2: Resurrected? And so, this post was born.

Some of my ideas for updating Diablo 2: Resurrected are potentially feasible. Some really, absolutely are not. Let’s go through them by their order of likelihood.First off, we could see more of stuff that’s already there. A new difficulty level or two isn’t very hard to imagine and would simply mean making the game more challenging — it would probably have to be balanced by new, even more powerful gear, runewords, demonic skulls to socket, etc etc. But it’s not hard to imagine Blizzard adding something like this because we’ve seen them do it with Diablo 3 and Torment levels. The D2R team could maintain and expand the gameplay loop that’s already in place, come up with something equivalent to Ancient and Primal Ancient Legendaries and set pieces, and there would be a whole new tier of content to play.

Not that it would be an easy addition, just that it doesn’t involve anything the game doesn’t already have.
An easier way to replay Acts
A means to more easily replay and farm Acts in Diablo 2 would also be really nice. Maybe a toggle that restarts the Act once you finished it so you don’t have to keep starting a new game? Just a nice convenience change, something akin to the shared stash D2R already has.

New mobs and boss fights
Similarly, putting in a few new mobs here or there, a couple of new semi-boss fights, isn’t something that would require extensive retooling. It would require design, and it wouldn’t be trivial, but it’s not the same thing as introducing a whole new gameplay mode, for example.
Speaking of new gameplay modes, why not plunder Diablo 3 for every good idea it has? No, not the Real Money Auction House, nobody liked that. But people liked the specific Class Set Dungeons, with their high level of challenges based around specific set bonuses. People liked Seasons, with their gear reset and special rewards for completing them. People liked Nephalem Rifts and Greater Nephalem Rifts, and Adventure Mode, allowing you to level and gear up without really even bothering with the story of the game if that’s how you liked playing.

I don’t expect them to do this, but I think it could go a long way towards extending Diablo 2: Resurrected‘s viability if some of these ideas made their way to the game. Seasonal Play in particular I think could be a real winner for D2R.


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