RuneScape - Wilderness and Free Trade from MMOgrfy's blog


It would be very convenient to fire cape osrs be able and free to drop all your items anytime, just like the rest RS. The restriction of pouches seems strange in the world of pvp. I have no solution to this, perhaps the best one is to simple leave it in the form of "pouch in invent, combat goes up"

Last but not least, there is no way to have pvp in wilderness zones. Never. The excitement of the wild allowed for one thing that pvp and bh worlds are missing, and was the best game I've witnessed in any game.

Pvp meeting pve players. With limited resources such as treasure trails, runes, dragons, the abyss and bosses in the wildy it gave non pvpers a risk to take to enter potential pvp to get rewards, however, it was not mandatory or required in any way. The above mentioned points for quests are valid as every player must be able to access the content. But, keeping certain areas safe is not the goal of quests. This is the most important aspect. If you can find a secure area to avoid attacks, that defeats all the purpose.

There's no reason a runecrafter should use the abyss that is dangerous. There are many safe ones one step away. It is possible to traverse a safe world and then jump to a more dangerous world once you're out of the wild, and this could apply to any world. This is a request. Don't promote the idea that "safe" realms are found in the wild. This is a detriment to the goal and hinders the enjoyment of the wilderness.

Since free trade and wilderness are being discussed What will happen to things that were originally made in order to replace them? A quick history lesson: GE- was founded about buy inferno cape osrs a month before the notorious updates which substituted free trade.

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