P2Pah WoTLK:So there's not really a time when we say from DonnaStella's blog

"And the storytelling that we provide--in Legion alone WOTLK Gold we had more voiceovers than any of our previous expansions and in some cases more than two or three expansions. It's a phenomenal amount, and we're gonna continue to keep doing that due to how much it enriches the story.


"We are able to think of a thousand things we want to do in the game, and it's a great place to think of new concepts, stories, and new features for. We're here. It's really about how much we want to achieve right today versus how much we'll accomplish in the near future?"


Kaeo Milker (production director): "Right now Heroes of the Storm is a live, breathing game. We're updating it regularly. Every week we release patches. We're bringing new heroes out every three to five weeks. Major patches are released with new features and content each six weeks. The game is constantly growing and evolving and becoming more and better all the time.


"So there's not really a time when we say "Let's take the opposite direction'. it has to be new.' Heroes 2.0 is all concerned with going through our progress and rewards, while opening up all the game's content. People can earn this simply by playing the game and by advancing the level of all their heroes.


"Before, there was a wall. Then you would reach level 40 and that was it. The game would stop. Everybody who played the game and hit 40 would think, 'Okay, now what do I do What am I doing?' So we wanted to uncap that, and let people keep playing. Whatever you do regardless of what type of game you play it's always a good thing to progress and then you're always getting fantastic rewards. We're labelling it Heroes 2.0 because that was a pretty dramatic shift, but the core game was Heroes of the Storm. We're always creating, and striving to make better.


"I think it's a different world to live in. As someone who made Starcraft and World of Warcraft, those were box games. You do the box game Then a couple years later, you've an expansion. In the end you're like, "Okay you're done, let's move on.' Heroes of the Storm keeps evolving and living, and it's really fun to create something similar to that."


Max Ma (lead UI designer): "To me we're making Heartstone 11 right now. I remember being part of the team in the early days when we were just about to start designing World of Warcraft for mobile. For me, that's like a brand new game by itself. As the user interface designer on the team, each screen is brand new; we're building the entire thing from scratch. Like the improvement of the game's user experience, there are still some areas we'd like to cheap WOW WOTLK Classic Gold work on in the future. I'm sure there are many obstacles and so many things we can do to make the game better."


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