HyperMotion as well as realistic physics won't work from MeadeDorian's blog

The set pieces have not only developed from a mechanic perspective however, they've also improved visually FIFA 23 Coins. When combined with strong players as well as those who are skilled in the air becoming more relevant again, it's good to observe EA increase the level of accuracy in this area in the sport.


One of the features that I am most interested in experiencing in person was the brand new Physics system. With HyperMotion 2 being touted as the perfect way to introduce realistic physics into the game, I wanted to test if the changes had an actual impact. Well, it's mixed on this subject. On one hand, there's the updated ball's physical properties at the moment you switch on the play. The ball spins and turns accurately as you track the ball's trajectory.


On the other hand, the things EA highlighted pre-release such as deflections and collision physics look and feel exactly the same as last year. While the weight of the players has increased for the better the players do still crash into each other and cause unrealistic collisions, especially considering the tendency to keep your finger hovering over your sprinter button.


A majority of new deflections made by an extended foot or leg can only be seen in replays, and the some of the replays I've seen of these shots (especially the power version -- could cause painful injuries. Deflections and 50-50s will always favor the AI particularly when you get used to the new body models and what they mean in terms of acceleration.


HyperMotion as well as realistic physics won't work. There's still a lot of sliding and unnatural motions that impede what could be realistic outcomes. Sliders like OS Community Sliders can help slow the game down and make it more realistic buy FUT 23 Coins, however they're only capable of doing what they can in terms of the physics.


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