One of the problems had been the issue of drift from Bestmengqin's blog

The game publisher was particularly interested in FUT 22 Coins the tiniest details such as how the fullback kicks the ball using his laces to how players look over their shoulders to catch the pass. Gareth Eaves (senior animation director at EA), led the workshop via remote. "Ultimately real-world realism leads to more enjoyable games." "We had wanted to do this for years but the technology wasn't there."


EA typically uses optical capture, actors, and occasionally , a famous footballer such as Lionel Messi or Cristiano Ronaldo to create new animations. However, it is a tiny area that can only accommodate the presence of just two or three players at a time.


Which makes it difficult to attack the ball with speed or ping passes from one wing to the other. Motion-captured games that are restricted in their play such as keepie-uppies and one-on-one dribbles, have to be transformed by FIFA animators into fluid movements which ape eleven-a-side matches.


However, now the cameras have been ditched. Motion capture was discarded. Only the Xsens suits are left. "One of the problems had been the issue of drift. We'd be able to tell where players' joints were relative to one another but not in relation to a point in space," Eaves explains. 


It meant that players would be able to run around and then return to cheap FIFA 22 Coins their starting point 10 metres away. EA's game-changing innovation has been the LPS system, which is a local positioning system. LPS beacons were installed in the stadium, instead of GPS satellites. The players had motion sensors strapped to their chests.


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By Bestmengqin
Added Oct 29 '21

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