One solution was to tweak the Wizards' spells from Emilylowes's blog

However, as with any game, there needs to be a balance between gameplay and fun. Wizards can be overpowered if their Dark And Darker Gold spells are too powerful, and they can be underpowered if their spells are too weak. It's essential to find the right balance to make the class enjoyable for both the player and other players in the game.

In Dark and Darker, a popular RPG game, Wizards were initially considered fun to play, but it soon became apparent that their gameplay needed adjustments. One of the significant drawbacks of playing a Wizard was the need to meditate frequently to replenish mana. This was often seen as inconvenient, especially during combat, as Wizards would need to retreat from the battle to restore their mana. To address this issue, a hotfix was introduced, reducing the time it took to meditate.

However, it soon became apparent that the combination of Wizards and Barbarians was too powerful. Barbarians are strong in close combat and have high health, while Wizards are weak in close combat but have powerful spells. The combination of the two classes made it difficult for other players to keep up. To counter this, the game's developers had to find a way to balance the two classes.

One solution was to tweak the Wizards' spells, making them less powerful but more versatile. This would allow Wizards to adapt to any situation, whether it be combat or exploration, without being overpowered. Another solution was to give Barbarians more weaknesses, making them less formidable in combat. This would make it easier for other players to buy Darker Gold keep up, even when playing against a Barbarian-Wizard combination.

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