As the meter appears shortly after pressing the button from buryw's blog

This places you in that offensive group, a much like Madden NFL and allows players to have a complete read of the floor and MT 2K23 look for open lanes or teammates who are wide-open. We also find this perspective to be the most effective on defense, since you can get full-view of the player you're guarding and any other movement you may see. Of course, you are able to alter the zoom and height to get a more rounded view, and you can reduce motion blur in the Settings to reduce the effect it has on your timing.

A new addition to NBA 2K23 allows you to determine how quickly or slowly the shot meter displays, in the event that it's enabled. There are four variations available in the Controller Settings There are four options available: Very Early, Late, as well as Very Late. While tinkering with this will not alter the animations of your jumping shots, it will alter the speed at which the timer appears. Personally, we like it on Very Early.

As the meter appears shortly after pressing the button and offers you the opportunity to set the timing of your release, however if you find that you're never getting your shots right, you may want to go with Very Late and somewhere around the middle. The best way to discover the best method for you is to test with your top players from 2KU.

By default, your Defensive Assist Strength will be set at 50 in the Controller Settings. This feature is designed to predict how your adversaries will move you're defending, however we've found it to be a bit in some instances to be aggressive. You can disable it completely if your confidence is in your abilities to the sticks, but we'd recommend leaving it just a bit on so that you'll have a small amount of magnetism to help you stay ahead of your competitors. Take your time with 2KU to find the best settings for you We personally think between 25 and 25 is the sweet zone.

There's nothing more annoying in 2K23 MT Buy than seeing a large-open teammate, and then accidentally dropping in the direction of the incorrect player. It's a good thing that in Controller Settings, you can alter the Pass Target Profile. The weighting is determined by three different data points: Pass Target Direction, Target Distance, and Pass Target Distance, and Pass Target Openness.

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